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Alexander Zaxarov
Jun 18, 2026

In a cemetery in Córdoba, Argentina, Esteras Perrote Studio builds PSJ Chapel: 40 square meters of white render, live-edge timber, and a circular ceiling oculus cut to frame the aguaribay tree above.

Cemeteries are already full of columns, crosses, stone niches, iron gates. What Esteras Perrote Studio chose to add was a white rendered cube, 40 square meters, placed in the grounds of a Córdoba cemetery beneath an aguaribay tree. The PSJ Chapel is not a monument in the traditional sense. It is a passage. Enter from the cemetery's interior courtyard, cross through, exit toward the street. The entire sequence takes less than a minute, which is exactly the point.

The exterior reads as two distinct volumes. The main cube sits open to the courtyard through a wide square portal, folding white louvred panels that pull back to expose the interior fully. The smaller street façade is sealed by full-height ribbed corrugated metal doors, painted white, set flush in the render plane. Both faces dissolve the boundary between enclosure and threshold. Neither is a wall in any permanent sense.

Inside, the material register is deliberately narrow. Plastered walls in off-white, the lower half banded with a fine vertically striated render texture that catches raking light differently than the smooth upper field. The floor is large-format grey tile. The one object in the space is a live-edge timber slab, bark still visible along one edge, dense and raw, functioning as altar, bench, resting place. Reeded cast-glass doors at the street end blur the cemetery beyond into a pale, moving field.

Above, a circular oculus is cut through the ceiling and splayed inward like a funnel. Through it, the branches of the aguaribay shade the room with shifting shadow. The studio describes the intervention as "a hole in the sky, an intersection like a cross, deducing the point of encounter between sky and Earth, between life and death." The framing is direct and unpretentious. The oculus does not aestheticize grief — it just holds the sky still long enough to notice it.

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Explore guides. Search the archive. Walk the atlas.
Become a Thisispaper+ member today to unlock full access to our magazine, advanced tools, and support our work.
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No items found.
Alexander Zaxarov
Jun 18, 2026

In a cemetery in Córdoba, Argentina, Esteras Perrote Studio builds PSJ Chapel: 40 square meters of white render, live-edge timber, and a circular ceiling oculus cut to frame the aguaribay tree above.

Cemeteries are already full of columns, crosses, stone niches, iron gates. What Esteras Perrote Studio chose to add was a white rendered cube, 40 square meters, placed in the grounds of a Córdoba cemetery beneath an aguaribay tree. The PSJ Chapel is not a monument in the traditional sense. It is a passage. Enter from the cemetery's interior courtyard, cross through, exit toward the street. The entire sequence takes less than a minute, which is exactly the point.

The exterior reads as two distinct volumes. The main cube sits open to the courtyard through a wide square portal, folding white louvred panels that pull back to expose the interior fully. The smaller street façade is sealed by full-height ribbed corrugated metal doors, painted white, set flush in the render plane. Both faces dissolve the boundary between enclosure and threshold. Neither is a wall in any permanent sense.

Inside, the material register is deliberately narrow. Plastered walls in off-white, the lower half banded with a fine vertically striated render texture that catches raking light differently than the smooth upper field. The floor is large-format grey tile. The one object in the space is a live-edge timber slab, bark still visible along one edge, dense and raw, functioning as altar, bench, resting place. Reeded cast-glass doors at the street end blur the cemetery beyond into a pale, moving field.

Above, a circular oculus is cut through the ceiling and splayed inward like a funnel. Through it, the branches of the aguaribay shade the room with shifting shadow. The studio describes the intervention as "a hole in the sky, an intersection like a cross, deducing the point of encounter between sky and Earth, between life and death." The framing is direct and unpretentious. The oculus does not aestheticize grief — it just holds the sky still long enough to notice it.

Interested in Showcasing Your Work?

If you would like to feature your works on Thisispaper, please visit our Submission page and subscribe to Thisispaper+. Once your submission is approved, your work will be showcased to our global audience of 2 million art, architecture, and design professionals and enthusiasts.
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